<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.v-ris.ing/index.php?action=history&amp;feed=atom&amp;title=Carriage</id>
	<title>Carriage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.v-ris.ing/index.php?action=history&amp;feed=atom&amp;title=Carriage"/>
	<link rel="alternate" type="text/html" href="https://wiki.v-ris.ing/index.php?title=Carriage&amp;action=history"/>
	<updated>2026-06-11T14:09:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.v-ris.ing/index.php?title=Carriage&amp;diff=441&amp;oldid=prev</id>
		<title>imported&gt;Skolander: /* Loot */ added shards</title>
		<link rel="alternate" type="text/html" href="https://wiki.v-ris.ing/index.php?title=Carriage&amp;diff=441&amp;oldid=prev"/>
		<updated>2026-05-22T14:14:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Loot: &lt;/span&gt; added shards&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Carriages Map 0.png|thumb|340x340px|Carriage routes map.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Carriages&amp;#039;&amp;#039;&amp;#039; are vehicles that are protected by many [[Enemies]] and carry large quantities of loot. They are the primary source of [[Hats]] and [[Armours#Cloaks|Cloaks]]. Each type of cosmetic has a &amp;#039;&amp;#039;&amp;#039;10% chance&amp;#039;&amp;#039;&amp;#039; to drop from them. The tier of the dropped item depends on the region in which the Carriage spawned.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Carriages are pulled by a bull which will detach from the carriage and run away when damaged before returning after several seconds. Killing the bull will prevent the carriage from moving again and cause any remaining guards to continue traveling down the road without it if they lose sight of the player who killed it. The carriage also has a health bar itself and must be destroyed in order to loot it.&lt;br /&gt;
&lt;br /&gt;
Most carriages have a starting point to their path where they will appear out of thin air, and an endpoint where they will disappear. They can even disappear while the player is fighting the carriage&amp;#039;s guards so long as the bull manages to pull it all the way to its destination. The only exceptions to this are the 2 Venom Blades carriages in Oakveil Woodlands which have no endpoints will continue to follow their circular paths until destroyed.&lt;br /&gt;
&lt;br /&gt;
Carriage paths can be spotted by players via wheel marks on the dirt roads. These paths occur in all regions except for North Gloomrot, South Gloomrot, the Cursed Forest, and Ruins of Mortium.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Carriages carry different qualities of mostly randomized loot depending on the faction that they belong to:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Bandit Carriage&amp;#039;&amp;#039;&amp;#039;: Guaranteed {{ItemFrame|Tier 1 Recipe Books|2|type=RecipeBook}}, [[File:Item CrudeRuby.png|30px]]Crude [[Gems]], and [[File:Jewel BloodTier1.png|30px]]Tier 1 [[Jewels]]. 10% chance for a [[Hat|Tier 1 Hat]] drop, and 10% chance for a [[Armours#Cloaks|Tier 1 Cloak]] drop. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Militia Carriage&amp;#039;&amp;#039;&amp;#039;: Guaranteed {{ItemFrame|Tier 2 Recipe Books|2|type=RecipeBook}}, {{ItemFrame|Rare Ancestral Greatsword Shard|1|display=Rare Weapon Shard}}, [[File:Item RegularRuby.png|30px]]Regular Gems, and [[File:Jewel BloodTier2.png|30px]]Tier 2 Jewels. 10% chance for a [[Hat|Tier 2 Hat]] drop, and 10% chance for a [[Armours#Cloaks|Tier 2 Cloak]] drop.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Church of Luminance Carriage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Venom Blades Carriage&amp;#039;&amp;#039;&amp;#039;:  Guaranteed {{ItemFrame|Tier 3 Recipe Books|1|display=Tier 3 Recipe Book|type=RecipeBook}}, {{ItemFrame|Epic Ancestral Greatsword Shard|1|display=Epic Weapon Shard}} , [[File:Item FlawlessRuby.png|30px]]Flawless Gems, and [[File:Jewel BloodTier3.png|30px]]Tier 3 Jewels. 10% chance for a [[Hat|Tier 3 Hat]] drop, and 10% chance for a [[Armours#Cloaks|Tier 3 Cloak]] drop. &lt;br /&gt;
&lt;br /&gt;
Some Bandit carriages and Church of Luminance carriages contain prisoners which always have a high percentage blood quality (around 60-100%). Bandit Prison carriages contain no loot aside from the prisoners, while Church of Luminance prison carriages contain both prisoners and a chest.&lt;br /&gt;
&lt;br /&gt;
Besides the randomized loot, each specific carriage on the map has certain guaranteed drops (see below for details).&lt;br /&gt;
&lt;br /&gt;
==Farbane Woods==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Creature Prison Carriage&amp;#039;&amp;#039;&amp;#039;: Contains 2 random animals with high percentage Creature [[Blood]] that will spawn after destroying the Carriage.&lt;br /&gt;
** Starts at the southeasternmost Bandit Camp and heads north to its endpoint at the eastern entrance to the Bandit Trapper Camp&lt;br /&gt;
** Possible animals include Bears, Wolves, and Forest Dweller spiders.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Copper Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Copper Ore}}.&lt;br /&gt;
** Starts at the southern entrance to the Bandit Copper Mine and heads northeast to its endpoint at the western entrance of the Bandit Trapper Camp.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Villager Prison Carriage&amp;#039;&amp;#039;&amp;#039;: Contains 2 Villagers with high percentage Worker [[Blood]] that will spawn after destroying the Carriage.&lt;br /&gt;
** Starts at the Bandit Encampment east of the Bandit Sulphur Quarry, and heads northeast to its endpoint at the eastern entrance of the Bandit Armoury.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Plank Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Plank}}.&lt;br /&gt;
** Starts at the Bandit Logging Camp and heads northeast to its endpoint at the eastern entrance of the Bandit Stronghold.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sulphur Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Sulphur Ore}}.&lt;br /&gt;
** Starts at the Bandit Sulphur Quarry and heads northeast to its endpoint at the southern entrance of the Bandit Stronghold.&lt;br /&gt;
&lt;br /&gt;
==Dunley Farmlands==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eastern Cotton Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Cotton}}.&lt;br /&gt;
** Starts at the Militia Camp north of Dawnbreak Village and circles the roads around the village in a clockwise direction till its endpoint at the same Militia Camp.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Western Cotton Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Cotton}}.&lt;br /&gt;
** Starts at the southern entrance of Mosswick Village and circles the roads to the east in a counter-clockwise direction till its endpoint to the east of Mosswick Village.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iron Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Iron Ore}}.&lt;br /&gt;
** Starts at the Militia Encampment north of the Haunted Iron Mine, which is occasionally guarded by [[Vincent the Frostbringer]], and heads north until its endpoint at the Bastion of Dunley.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quartz Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Quartz}}.&lt;br /&gt;
** Starts at the [[Dunley_Farmlands#Quartz_Quarry|Quartz Quarry]] and proceeds south until its endpoint at the entrance of [[Dunley_Farmlands#Dunley_Monastery|Dunley Monastery]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Draculin Prison Carriage&amp;#039;&amp;#039;&amp;#039;: Contains 2 high level Draculin enemies with high percentage Blood that will spawn after destroying the Carriage. Also contains a chest of random high level loot.&lt;br /&gt;
** Starts at the Militia Encampment south of the Forbidden Tower and heads west till its endpoint at the ramp near the Militia Encampment north of the Dunley Lumber Mill.&lt;br /&gt;
** Possible Draculin include Blood Prophets, Slaughterbeasts, Exsanguinators, and Dark Temptresses.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;NOTE&amp;#039;&amp;#039;&amp;#039;: This carriage is guarded by high level Church of Luminance enemies and is far more difficult than the Militia carriages in the region.&lt;br /&gt;
&lt;br /&gt;
==Silverlight Hills==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Silver Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Silver Ore}}.&lt;br /&gt;
** Starts at the Sacred Silver Mine and heads east till its endpoint at the Army Outpost north of the Fortress of Light.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mutant Prison Carriage&amp;#039;&amp;#039;&amp;#039;: Contains several high level Mutant enemies with high percentage Blood that will spawn after destroying the Carriage. Also contains a chest of random high level loot.&lt;br /&gt;
** Starts at the Northeastern Army Outpost near the border with Gloomrot and heads south till its endpoint at the entrance to the Fortress of Light.&lt;br /&gt;
** Possible Mutants include Spitters and Mutated Wolves.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grape Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Sacred Grapes}}.&lt;br /&gt;
** Starts at the northern road of the Brighthaven Vineyards and circles them in a clockwise direction until its endpoint in the same location. &lt;br /&gt;
&lt;br /&gt;
==Oakveil Woodlands==&lt;br /&gt;
Oakveil carriages have no endpoint and will continue circling their route until destroyed.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Venom Sap and Oak Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Venom Sap}} and {{ItemFrame|Corrupted Oak}}.&lt;br /&gt;
** Starts at the southern entrance of the Venom Mixing Outpost, heads west to the Carvers Logging Outpost, then turns north and circles back to the same place it started.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Emery Carriage&amp;#039;&amp;#039;&amp;#039;: Contains {{ItemFrame|Emery}}.&lt;br /&gt;
** Starts at the southeastern entrance of the Venom Blades Bastion, circles a small area just south of it, turns north to re-enter the Bastion through its southwestern entrance, and returns to the same location it started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Game Mechanics| ]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Skolander</name></author>
	</entry>
</feed>