<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.v-ris.ing/index.php?action=history&amp;feed=atom&amp;title=Servants</id>
	<title>Servants - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.v-ris.ing/index.php?action=history&amp;feed=atom&amp;title=Servants"/>
	<link rel="alternate" type="text/html" href="https://wiki.v-ris.ing/index.php?title=Servants&amp;action=history"/>
	<updated>2026-06-11T12:09:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.v-ris.ing/index.php?title=Servants&amp;diff=1795&amp;oldid=prev</id>
		<title>imported&gt;Skolander: /* Expertise */</title>
		<link rel="alternate" type="text/html" href="https://wiki.v-ris.ing/index.php?title=Servants&amp;diff=1795&amp;oldid=prev"/>
		<updated>2026-03-01T15:44:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Expertise&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;small&amp;gt;{{about|&amp;#039;&amp;#039;Servants&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Journal Entry: Servants&amp;#039;&amp;#039;|Servants (Quest)}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Servants are created using a {{ItemFrame|Servant Coffin|type=structure}}. Servants can be given commands and tasks to acquire resources for the castle. In order to give commands to your servants you must build a {{ItemFrame|Castle Throne|type=structure}}.&lt;br /&gt;
&lt;br /&gt;
The maximum number of servants depends on the level of the {{ItemFrame|Castle Heart|type=structure}}. Be careful to use servant lock doors on the exterior of your castle/territory. Servants will freely open and close any doors that are not of the servant lock door type. Like [[Horses]], Servants can be given custom names.&lt;br /&gt;
&lt;br /&gt;
Servants will be moved alongside the castle when using the {{ItemFrame|Castle Relocation Heart|type=Structure}}. Once converted, servants cannot be moved between existing {{ItemFrame|Castle Heart|type=structure}}s.&lt;br /&gt;
&lt;br /&gt;
==How to Capture a Servant==&lt;br /&gt;
{{Ability|Dominate}} is a [[Abilities#Vampire Powers|Vampire Power]] that allows you to subdue lifeforms with an active [[blood|blood type]] and convert them into loyal [[Servants]] or [[Prisoner|Prisoners]]. However, only human and [[Servants#Tips &amp;amp; Trivia|&amp;#039;&amp;#039;&amp;#039;some&amp;#039;&amp;#039;&amp;#039;]] draculin targets may become Servants.&lt;br /&gt;
&lt;br /&gt;
To successfully subdue a target for conversion to a [[Servants|Servant]], you must first reduce their health below 30%, activate {{Ability|Dominate}}, and channel the {{Ability|Dominate|sub=Dominate Spell}} (default key R) to dominate the target. The target may still attack during the channel.&lt;br /&gt;
&lt;br /&gt;
Once a target is subdued they will enter a neutral, dormant state where their attacks are disabled, but they can still take damage from [[enemies]]. They&amp;#039;re then able to be placed in a {{ItemFrame|Servant Coffin|type=structure}} or [[Prison|imprisoned]].&lt;br /&gt;
&lt;br /&gt;
{{ItemFrame|Castle Waygate|display=Waygates|type=structure}} are unavailable while a target is subdued, it is therefore recommended to use the {{ItemFrame|Dusk Caller}} [[consumable]] to transport the target to an empty {{ItemFrame|Prison Cell|type=structure}} almost immediately, or use [[Cave Passage]]s.&lt;br /&gt;
&lt;br /&gt;
Once placed in a coffin the conversion process will begin, taking 20 (10) minutes in real time. ([[Crypt Flooring]])&amp;lt;br&amp;gt;It costs {{ItemFrame|Blood Essence|100 (50)|discountable=n}} to convert (revive) a Servant. Servants cannot be revived while the &amp;#039;&amp;#039;&amp;quot;Castle Under Attack&amp;quot;&amp;#039;&amp;#039; [[:Category:Game Mechanics|status effect]] is active.&lt;br /&gt;
&lt;br /&gt;
==Expertise==&lt;br /&gt;
As of [[Patch Notes|Update 1.1]], a Servant&amp;#039;s expertise is equal to &amp;lt;u&amp;gt;half&amp;lt;/u&amp;gt; their [[Blood|blood quality]] percentage.&lt;br /&gt;
&lt;br /&gt;
Expertise will influence 4 things: &amp;#039;&amp;#039;&amp;#039;Max Health&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Physical Power&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Hunt Proficiency&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;Loot&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The health and power values are increased by the percentage directly. Whereas the Hunt Proficiency increase is a flat amount added to their base 100 Proficiency. For example, a Gear Level 20 Servant with 10% expertise, will have a total of:&amp;lt;br&amp;gt;&lt;br /&gt;
100 + (20*10) + 10 = 310 Hunt Proficiency.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, the amount of loot obtained from successful hunts is increased by half the expertise % value.&lt;br /&gt;
&lt;br /&gt;
==Servant Hunts==&lt;br /&gt;
After converting a target into a servant at a {{ItemFrame|Servant Coffin|type=structure}}, you can sit on a {{ItemFrame|Castle Throne|type=structure}} to send servants on hunts at locations you&amp;#039;ve visited. Servants have 100 base hunt proficiency.&lt;br /&gt;
&lt;br /&gt;
You can interact with a servant to provide them gear. This increases their hunt profiency by 10 times their gear level, as well as their combat stats for castle defense. Gear Level works the same for Servants as it does for players, generally speaking, by proportionally increasing their max health and damage (physical power). See [[Gear Level]] for more info.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; equipment stat that matters to servants is Gear Level. All other secondary equipment stats have no effect, including set bonuses and durability level. They have the same equipment slots available as the player except for cape and headgear. After returning from a hunt, servants will carry the loot in their inventory.&lt;br /&gt;
&lt;br /&gt;
===Hunt Duration===&lt;br /&gt;
The duration of a hunt affects rewards as well as the chance of success. Shorter hunts earn more resources-per-hour, but have a higher risk of failure. If a hunt is unsuccesful, the servant will likely be killed. Servants can be resurrected at their coffin for {{ItemFrame|Blood Essence|50|discountable=no}} over 10 minutes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Hunt Duration Table&lt;br /&gt;
|-&lt;br /&gt;
! Hunt Duration !! Loot Amount !! Success Chance&lt;br /&gt;
!Relative yield&lt;br /&gt;
|-&lt;br /&gt;
| 2 hours || 50% || 0%&lt;br /&gt;
|100.0%&lt;br /&gt;
|-&lt;br /&gt;
| 4 hours || 75% || +5%&lt;br /&gt;
|75.0%&lt;br /&gt;
|-&lt;br /&gt;
| 6.5 hours || 100% || +10%&lt;br /&gt;
|61.5%&lt;br /&gt;
|-&lt;br /&gt;
| 10 hours || 125% || +15%&lt;br /&gt;
|50.0%&lt;br /&gt;
|-&lt;br /&gt;
| 16 hours || 150% || +20%&lt;br /&gt;
|37.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The completion time for a hunt is based on real-world time. It is not necessary to leave the game running, and it doesn&amp;#039;t matter whether you play a solo &amp;quot;offline&amp;quot; game or you&amp;#039;re on a dedicated &amp;quot;online&amp;quot; server. For example, if you start a 16-hour hunt in a solo game at 6:00 pm and immediately exit the game (stopping the solo-game &amp;quot;server&amp;quot;), the hunt will complete at 10:00 am the next day, whether or not you&amp;#039;re playing at that time.&lt;br /&gt;
&lt;br /&gt;
Prior to Update 1.1, Servants could be injured during hunts. &amp;#039;&amp;#039;&amp;#039;This has now been removed from the game.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Hunt Mission Table===&lt;br /&gt;
&lt;br /&gt;
{{CollapseOnly|&amp;lt;br&amp;gt;&lt;br /&gt;
{{#lst:Servants/Hunts}}|left}}&lt;br /&gt;
&lt;br /&gt;
==Blood Type &amp;amp; Faction Perks==&lt;br /&gt;
Servants have 2 perks that each will provide a benefit when going on hunts in which the perks are active.&lt;br /&gt;
&lt;br /&gt;
The first perk is based on [[Blood#Blood Types &amp;amp; Quality|Blood Type]], and will reduce the difficulty of a Hunt in a given location by 100.&amp;lt;br&amp;gt;&lt;br /&gt;
The second perk is determined by their faction, ie. [[Locations|location]] of origin, increasing loot gained from successful hunts in that region by 20%.&lt;br /&gt;
&lt;br /&gt;
Blood Type Perks do not stack, so sending a diverse group of servants on hunts is advised. &amp;lt;noinclude&amp;gt;The supported perks of each area can be found via the {{ItemFrame|Castle Throne|type=structure}} interface.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:173px&amp;quot; |Blood Type&lt;br /&gt;
! style=&amp;quot;width:258px; text-align:center&amp;quot; |Servant Perk&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodType_Worker.png|center|frameless|35x35px]]&amp;lt;center&amp;gt;Worker&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Worker.png|left|frameless|35x35px]]Humble Appearance&lt;br /&gt;
|Reduces Difficulty by &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; when infiltrating settlements.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodType_Scholar.png|center|frameless|35x35px]]&amp;lt;center&amp;gt;Scholar&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Scholar.png|left|frameless|35x35px]]Sacred Resistance&lt;br /&gt;
|Reduces Difficulty by &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; when hunting in areas protected by the elements.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodType_Brute.png|center|frameless|35x35px]]&amp;lt;center&amp;gt;Brute&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Brute.png|left|frameless|35x35px]]Tenacious Strength&lt;br /&gt;
|Reduces Difficulty by &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; when hunting in harsh environments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodType_Rogue.png|center|frameless|35x35px]]&amp;lt;center&amp;gt;Rogue&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Rogue.png|left|frameless|35x35px]]Tracking Expertise&lt;br /&gt;
|Reduces Difficulty by &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; when hunting in areas inhabited by creatures and demons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BloodType_Warrior.png|frameless|35x35px]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:BloodType_Draculin.png|frameless|35x35px]]&amp;lt;br&amp;gt;Warrior / Draculin&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Warrior.png|left|frameless|35x35px]]Military Tactics&lt;br /&gt;
|Reduces Difficulty by &amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039; when hunting in fortified areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodType_Corrupted.png|center|frameless|35x35px]]&amp;lt;center&amp;gt;Corrupted&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;Enemy Dependent&amp;lt;/center&amp;gt;&lt;br /&gt;
|Corrupted enemies have had their original blood type corrupted. The original blood type is what determines this perk. (eg. a Corrupted Peon with Worker Blood gets Humble Appearance.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:173px&amp;quot; |Location / Faction&lt;br /&gt;
! style=&amp;quot;width:258px; text-align:center&amp;quot; |Servant Perk&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Farbane Woods]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone Farbane.png|left|frameless|35x35px]]Farbane Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Farbane Woods by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Dunley Farmlands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone Dunley.png|left|frameless|35x35px]]Dunley Farmlands Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Dunley Farmlands by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Cursed Forest]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone CursedForest.png|left|frameless|35x35px]]Cursed Forest Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Cursed Forest by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Silverlight Hills]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone Silverlight.png|left|frameless|35x35px]]Silverlight Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Silverlight Hills by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Gloomrot]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone Gloomrot.png|left|frameless|35x35px]]Gloomrot Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Gloomrot by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Ruins of Mortium]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone Mortium.png|left|frameless|35x35px]]Ruins of Mortium Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Ruins of Mortium by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Oakveil Woodlands]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[File:ServantPerk Zone Oakveil.png|left|frameless|35x35px]]Oakveil Hunter&lt;br /&gt;
|Increases the amount of loot secured from successful hunts in Oakveil Woodlands by &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Trivia==&lt;br /&gt;
*Servants and the hunts they&amp;#039;re sent on are tied to the territory&amp;#039;s {{ItemFrame|Castle Heart|type=Structure}}. This means you can send servants from different territories to hunt at the same location simultaneously.&lt;br /&gt;
*[[File:ServantPerk Zone CursedForest.png|25x25px]] Cursed Forest Hunter Perk is currently &amp;lt;u&amp;gt;exclusive&amp;lt;/u&amp;gt; to Werewolves from [https://vrising.fandom.com/wiki/Map:Vardoran?marker=52 Gracefall Village], including those few wandering the roads of [[Dunley Farmlands]].&lt;br /&gt;
**As a Servant they will no longer transform, only when [[Prison Cell|imprisoned]].&lt;br /&gt;
**Despite having a blood type, [[Witch|Witches]] cannot be turned into servants, only prisoners.&lt;br /&gt;
*Corrupted human [[enemies]] with the [[File:ServantPerk Zone Oakveil.png|25x25px]] Oakveil Hunter Perk have mixed blood. Their original blood type will determine their first perk.&lt;br /&gt;
*The &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; draculin units that may be converted into Servants are Vampire Cultists, Night Maidens, Dark Temptresses and Exsanguinators.&lt;br /&gt;
*The [[Blood|Blood Quality]] of an enemy as it appears in the world is always rounded down. However, on conversion it will round to the nearest integer. For example, both 90.1% and a 90.9% blood quality units will appear as 90% in the world. But once converted, the latter will round up to 91%. Unconfirmed if this allows units to round up to 100% or not.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics| ]]&lt;br /&gt;
[[fr:Serviteurs]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Skolander</name></author>
	</entry>
</feed>