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	<title>Template:Tester - Revision history</title>
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	<updated>2026-06-11T16:54:52Z</updated>
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		<id>https://wiki.v-ris.ing/index.php?title=Template:Tester&amp;diff=5570&amp;oldid=prev</id>
		<title>imported&gt;Skolander at 16:23, 27 May 2023</title>
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		<updated>2023-05-27T16:23:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;|-|Blood=&amp;lt;!----------------------------------------------------------Blood------------------------------------------------------------------&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;background-color:rgba(196,33,66,0.08)&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:170px; text-align:center; font-weight:bold; background-color:rgba(196,33,66,0.2)&amp;quot;|Spell&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:rgba(196,33,66,0.2)&amp;quot;|[[File:Jewel_BloodTier3.png|35x35px]] Jewel Modifiers [Tier 3] [[File:Jewel_BloodTier3.png|35x35px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Shadowbolt}}&amp;lt;section begin=&amp;quot;Shadowbolt&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Leech}} on Hit, dealing 35 - 60% bonus damage.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Leech}} on Hit, healing self for 3.5 - 6% of your maximum health.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Explodes on hit &amp;lt;section begin=&amp;quot;testerr&amp;quot; /&amp;gt;dealing 23 - 40% damage&amp;lt;section end=&amp;quot;testerr&amp;quot; /&amp;gt; and inflicting {{Debuff|Leech}} on nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Forks into two lesser projectiles on hit, each projectile dealing 55 - 80% damage and inflicting {{Debuff|Leech}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increase projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases cast rate by 12 - 25%&lt;br /&gt;
|-&lt;br /&gt;
|Knocks targets back 1.7 - 3.0 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Reduces cooldown by 7 - 12%.&amp;lt;section end=&amp;quot;Shadowbolt&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Blood Rite}}&amp;lt;section begin=&amp;quot;Blood Rite&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|When triggered, consumes {{Debuff|Leech}} from up to 3 targets, healing self for 1.7 - 2.5% of your maximum health per target.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|When triggered, consumes {{Debuff|Leech}} from up to 3 targets, reducing cooldown by 0.6 - 1.0 seconds per target{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Deals 23 - 40% bonus damage when triggered.&lt;br /&gt;
|-&lt;br /&gt;
|Increases immaterial duration by 17 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed when channeling by 22 - 35%&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Turn invisible during the immaterial duration&lt;br /&gt;
|-&lt;br /&gt;
|When triggered, your next primary attack used within 5s deals 29 - 50% bonus damage.&amp;lt;section end=&amp;quot;Blood Rite&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Blood Rage}}&amp;lt;section begin=&amp;quot;Blood Rage&amp;quot; /&amp;gt;&lt;br /&gt;
| Increases movement speed by 3.6 - 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases physical damage output by 10 - 20% during the effect.&lt;br /&gt;
|-&lt;br /&gt;
|Increases the duration of the effect by 17 - 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Killing an enemy unit during the effect heals you for 1.2 - 2.5% of your maximum health.&lt;br /&gt;
|-&lt;br /&gt;
|Removes all negative effects.&lt;br /&gt;
|-&lt;br /&gt;
|Shield self and nearby allies for 65 - 90% of your spell power.&amp;lt;section end=&amp;quot;Blood Rage&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Blood Fountain}}&amp;lt;section begin=&amp;quot;Blood Fountain&amp;quot; /&amp;gt;&lt;br /&gt;
| Eruption impact deals 12 - 25% bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
|Increases healing of the eruption impact by 25 - 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases healing of the initial hit by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Recast to conjure a lesser blood fountain. The initial hit heals for 17 - 25%&lt;br /&gt;
the eruption hit heals for 26 - 33% and deals 26 - 33% damage.&lt;br /&gt;
|-&lt;br /&gt;
|Removes all negative effects from self and nearby allies on the initial hit.&lt;br /&gt;
|-&lt;br /&gt;
|The eruption hit consumes {{Debuff|Leech}} dealing 27 - 40% damage.&lt;br /&gt;
|-&lt;br /&gt;
|The eruption hit increases target ally movement speed by 11 - 18% for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|The eruption hit knocks enemies back 2 - 3 meters.&lt;br /&gt;
|-&lt;br /&gt;
|The initial hit inflicts {{Debuff|Leech}}.&lt;br /&gt;
|-&lt;br /&gt;
|The initial impact inflicts a fading snare lasting 0.6 - 1-2 seconds.&amp;lt;section end=&amp;quot;Blood Fountain&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Sanguine Coil}}&amp;lt;section begin=&amp;quot;Sanguine Coil&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Leech}} on Hit, dealing 22 - 35% bonus damage.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Leech}} on Hit, healing self for 3.5 - 6.0% of your maximum health.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounces towards an additional target after first hit dealing 35 - 60% of the initial damage or healing.&amp;lt;br&amp;gt;Can bounce back towards caster.&lt;br /&gt;
|-&lt;br /&gt;
|Increase maximum charges by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Increases ally healing by 12 - 25%&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 9 - 15%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%&lt;br /&gt;
|-&lt;br /&gt;
|Lethal attacks restore 1 charge.&amp;lt;section end=&amp;quot;Sanguine Coil&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Veil Of Blood}}&amp;lt;section begin=&amp;quot;Veil Of Blood&amp;quot; /&amp;gt;&lt;br /&gt;
|Dashing through an enemy inflicts {{Debuff|Leech}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage of next primary attack by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases elude duration by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases maximum healing percentage by 1.6 - 2.3%.&lt;br /&gt;
|-&lt;br /&gt;
|Next attack consumes {{Debuff|Leech}} increasing your physical damage output by 17 - 30% for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack inflicts a fading snare lasting 1.3 - 2.0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attacks conjures a nova of blood dealing 17 - 25% damage and inflicting {{Debuff|Leech}} on nearby enemies.&amp;lt;section end=&amp;quot;Veil Of Blood&amp;quot; /&amp;gt;&lt;br /&gt;
|}&amp;lt;!----------------------------------------------------------Chaos------------------------------------------------------------------&amp;gt;&lt;br /&gt;
|-|Chaos=&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;background-color:rgba(222,91,251,0.08)&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:170px; text-align:center; font-weight:bold; background-color:rgba(222,91,251,0.2)&amp;quot;|Spell&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold; background-color:rgba(222,91,251,0.2)&amp;quot;|[[File:Jewel_ChaosTier3.png|35x35px]] Jewel Modifiers [Tier 3] [[File:Jewel_ChaosTier3.png|35x35px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Chaos Volley}}&amp;lt;section begin=&amp;quot;Chaos Volley&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Ignite}} and triggers an explosion dealing 23 - 40% area damage.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Ignite}} increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Hitting a different target with a second projectile deals 29 - 50% additional damage.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 20%&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|Knock targets back 0.9 - 1.5 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Reduces cooldown by 7 - 12%.&amp;lt;section end=&amp;quot;Chaos Volley&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Aftershock}}&amp;lt;section begin=&amp;quot;Aftershock&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Ignite}} and triggers an explosion dealing 23 - 40% area damage.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Ignite}} increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range by 14 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Knocks nearby enemies back 1.7 - 3.0 meters on cast.&lt;br /&gt;
|-&lt;br /&gt;
|Reduces cooldown by 7 - 12%.&lt;br /&gt;
|-&lt;br /&gt;
|The initial wave inflicts a fading snare on enemies hit lasting 1.1 - 1.8 seconds.&amp;lt;section end=&amp;quot;Aftershock&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Chaos Barrier}}&amp;lt;section begin=&amp;quot;Chaos Barrier&amp;quot; /&amp;gt;&lt;br /&gt;
| Absorbing a melee attack stuns the attacker for 0.8 - 1.2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Absorbing an attack reduces cooldown by 0.5 - 0.8 seconds from up to 3 attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Ignite}} and triggers an explosion dealing 23- 40% area damage.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 10 - 20%&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed when channeling by 7 - 12%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases pull distance by 45 - 70%&lt;br /&gt;
|-&lt;br /&gt;
|Launch three lesser projectiles in an arc instead of one when recasting, each lesser projectile dealing 37 - 50% damage of the original damage.&lt;br /&gt;
|-&lt;br /&gt;
|Projectiles fork into two lesser projectiles on hit, each projectile dealing 32 - 45% damage and inflicting {{Debuff|Ignite}}&amp;lt;section end=&amp;quot;Chaos Barrier&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Void}}&amp;lt;section begin=&amp;quot;Void&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Ignite}} and triggers an explosion dealing 23 - 40 % area damage.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Ignite}} increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Flames engulf the area dealing 9 - 15% damage up to 3 times to enemies in the area.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 10 - 20%&lt;br /&gt;
|-&lt;br /&gt;
|Increases range by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases the rate charges recharge by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Spawns 3 exploding fragments dealing 17 - 30% damage and inflicting {{Debuff|Ignite}}.&amp;lt;section end=&amp;quot;Void&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Power Surge}}&amp;lt;section begin=&amp;quot;Power Surge&amp;quot; /&amp;gt;&lt;br /&gt;
| Increases attack speed by 4 - 10%&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed by 4 - 8%&lt;br /&gt;
|-&lt;br /&gt;
|Increases physical damage output by 10 - 20% during the effect.&lt;br /&gt;
|-&lt;br /&gt;
|Increases the duration of the effect by 17 - 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Lethal attacks during the effect reduce the cooldown by 1 second. Can trigger up to 1 - 4 times.&lt;br /&gt;
|-&lt;br /&gt;
|Recast to consume the effect triggering an explosion dealing 45 - 70% damage and pulling enemies towards the target.&lt;br /&gt;
|-&lt;br /&gt;
|Remove all negative effects.&lt;br /&gt;
|-&lt;br /&gt;
|Shield target for 65 - 90 % of your shield power.&amp;lt;section end=&amp;quot;Power Surge&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Veil Of Chaos}}&amp;lt;section begin=&amp;quot;Veil Of Chaos&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Ignite}} and triggers an explosion dealing 23 - 40% area damage.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Ignite}} increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage done when an illusion explodes by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases elude duration by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare lasting 0.8 - 1.5 seconds when an illusion explodes.&lt;br /&gt;
|-&lt;br /&gt;
|Spawns a second illusion when recasting dealing 46 - 80% of the original damage.&amp;lt;section end=&amp;quot;Veil Of Chaos&amp;quot; /&amp;gt;&lt;br /&gt;
|}&amp;lt;!----------------------------------------------------------Unholy------------------------------------------------------------------&amp;gt;&lt;br /&gt;
|-|Unholy=&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;background-color:rgba(74,211,1,0.08)&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:170px; text-align:center; font-weight:bold; background-color:rgba(74,211,1,0.2)&amp;quot;|Spell&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold; background-color:rgba(74,211,1,0.2)&amp;quot;|[[File:Jewel_UnholyTier3.png|35x35px]] Jewel Modifiers [Tier 3] [[File:Jewel_UnholyTier3.png|35x35px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Corrupted Skull}}&amp;lt;section begin=&amp;quot;Corrupted Skull&amp;quot; /&amp;gt;&lt;br /&gt;
| Conjures a bone spirit that circles around the target dealing 9 - 15% damage and inflicting {{Debuff|Condemn}} on nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an ally skeleton causes it to explode dealing 45 - 70% damage and inflicting {{Debuff|Condemn}} on nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an enemy already affected by {{Debuff|Condemn}} inflicts {{Debuff|Agony}} which deals 8 - 13% damage 4 times over the duration.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an enemy already inflicted by {{Debuff|Condemn}} inflicts {{Debuff|Bane}}. When an enemy affected by {{Debuff|Bane}} dies, summon a skeleton mage with 23 - 40% extra health.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|Knock targetse back 1.7 - 3.0 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Launch two lesser projectiles in an arc instead of one, each lesser projectile deals 33 - 50% of the original damage.&amp;lt;section end=&amp;quot;Corrupted Skull&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Bone Explosion}}&amp;lt;section begin=&amp;quot;Bone Explosion&amp;quot; /&amp;gt;&lt;br /&gt;
|Deals 17 - 25% bonus damage to enemies below 30% health, lethal attacks reduce cooldown by 1.6 - 2.3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Heals all allied skeletons hit by 55 - 80% of their maximum health and reset their lifetime.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an enemy already affected by {{Debuff|Condemn}} inflicts {{Debuff|Agony}} which deals 8 - 13% damage 4 times over the duration.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases range by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare on enemies lasting 0.9 - 1.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Reduces cooldown by 7 - 12%.&lt;br /&gt;
|-&lt;br /&gt;
|Spawns a nova of projectiles from impact location, each projectile dealing 23 - 40% damage and inflicting {{Debuff|Condemn}}.&lt;br /&gt;
|-&lt;br /&gt;
|Triggers a second lesser explosion at the same location dealing 29 - 50% damage.&amp;lt;section end=&amp;quot;Bone Explosion&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Ward of the Damned}}&amp;lt;section begin=&amp;quot;Ward of the Damnedn&amp;quot; /&amp;gt;&lt;br /&gt;
| Absorbing a projectile heals you for 22 - 35% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Empowerer allied skeletons hit by the recast increasing their damage output by 17 - 30% for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage done by the recast attack by 12 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed when channeling by 7 - 12%.&lt;br /&gt;
|-&lt;br /&gt;
|Melee attackers take 29 - 50% damage when striking the barrier.&lt;br /&gt;
|-&lt;br /&gt;
|Shields allied skeletons hit by the recast for 69 - 120% of your spell power. The shield lasts for 4 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|The recast attack knocks targets back 1.7 - 3.0 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|23 - 40% chance to spawn a Skeleton Mage instead of Skeleton Warrior when triggered.&amp;lt;section end=&amp;quot;Ward of the Damned&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Death Knight}}&amp;lt;section begin=&amp;quot;Death Knight&amp;quot; /&amp;gt;&lt;br /&gt;
|Hitting an enemy already affected by {{Debuff|Condemn}} inflicts {{Debuff|Agony}} which deals 8 - 13% damage 4 times over the duration.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an enemy already inflicted by {{Debuff|Condemn}} inflicts {{Debuff|Bane}}. When an enemy affected by {{Debuff|Bane}} dies, summon a skeleton mage with 23 - 40% extra health.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 17 - 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage done to targets below critical health by 29 - 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare lasting 1.1 - 1.7 seconds on enemies nearby the summoning location.&lt;br /&gt;
|-&lt;br /&gt;
|Summon a Skeleton Mage with 23 - 40% increased power on a successful hit.&amp;lt;section end=&amp;quot;Death Knight&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Soulburn}}&amp;lt;section begin=&amp;quot;Soulburn&amp;quot; /&amp;gt;&lt;br /&gt;
|Consume up to 3 allied skeletons healing you for 46 - 80% of your spell power per skeleton.&lt;br /&gt;
|-&lt;br /&gt;
|Consume up to 3 allied skeletons increasing your spell and physical power by 6 - 12% per skeleton for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an enemy already affected by {{Debuff|Condemn}} inflicts {{Debuff|Agony}} which deals 8 - 13% damage 4 times over the duration.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 9 - 16%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases life drain by 7 - 15%&lt;br /&gt;
|-&lt;br /&gt;
|Increases silence duration by 0.5 - 0.8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increases targets hit by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Reduce cooldown by 0.5 - 0.8 seconds for each target silenced.&lt;br /&gt;
|-&lt;br /&gt;
|Removes all negative effects from self when cast.&amp;lt;section end=&amp;quot;Soulburn&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Veil Of Bones}}&amp;lt;section begin=&amp;quot;Veil Of Bones&amp;quot; /&amp;gt;&lt;br /&gt;
|Dashing through an enemy inflicts {{Debuff|Condemn}}.&lt;br /&gt;
|-&lt;br /&gt;
|Heals all allied skeletons you dash through by 55 - 80% of their maximum health and reset their lifetime.&lt;br /&gt;
|-&lt;br /&gt;
|Increased damage done to targets below critical health by 23 - 40%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage of next primary attack by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases elude duration by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack inflicts {{Debuff|Agony}} if the enemy was already affected by {{Debuff|Condemn}}. {{Debuff|Agony}} deals 8 - 13% damage 4 times over the duration.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack inflicts {{Debuff|Bane}} if the enemy was already affected by {{Debuff|Condemn}}. When an enemy affected by {{Debuff|Bane}} dies, summon a skeleton mage with 23 - 40% extra health.&amp;lt;section end=&amp;quot;Veil Of Bones&amp;quot; /&amp;gt;&lt;br /&gt;
|}&amp;lt;!----------------------------------------------------------Illusion------------------------------------------------------------------&amp;gt;&lt;br /&gt;
|-|Illusion=&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;background-color:rgba(56,223,185,0.08)&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:170px; text-align:center; font-weight:bold; background-color:rgba(56,223,185,0.2)&amp;quot;|Spell&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold; background-color:rgba(56,223,185,0.2)&amp;quot;|[[File:Jewel_IllusionTier3.png|35x35px]] Jewel Modifiers [Tier 3] [[File:Jewel_IllusionTier3.png|35x35px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Spectral Wolf}}&amp;lt;section begin=&amp;quot;Spectral Wolf&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Weaken}} on hit, granting 3 - 6 stacks of {{Buff|Phantasm}}.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Weaken}} to spawn a wisp healing self or ally for 29 - 50% of your spell power.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Increases maximum bounces by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|Initial projectile inflicts a fading snare on enemies hit lasting 1.1 - 1.8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Reduces damage penalty per bounce by 9 - 15%.&lt;br /&gt;
|-&lt;br /&gt;
|The wolf returns to you after the last bounce, healing for 63 - 80% of your spell power.&amp;lt;section end=&amp;quot;Spectral Wolf&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Phantom Aegis}}&amp;lt;section begin=&amp;quot;Phantom Aegis&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Weaken}} from nearby enemies inflicting fear lasting 1.3 - 1.6 seconds.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Weaken}} from up to 3 targets, reducingg cooldown by 0.9 - 1.4 seconds per target.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Increases duration of the effect by 18 - 35%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed by 9 - 14%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases target spell power by 14 - 24% while the barrier last.&lt;br /&gt;
|-&lt;br /&gt;
|Knock targets back 1.7 - 3.0 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Recast to consume the barrier from an allied target pulling the ally towards you.&lt;br /&gt;
|-&lt;br /&gt;
|Removes all negative effects.&lt;br /&gt;
|-&lt;br /&gt;
|The barrier explodes upon expire dealing 29 - 50% damage and inflicting {{Debuff|Weaken}} on nearby enemies.&amp;lt;section end=&amp;quot;Phantom Aegis&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Mist Trance}}&amp;lt;section begin=&amp;quot;Mist Trance&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Weaken}} from enemies near the destination to gain a shield absorbing 33 - 50% damage based on your spell power stacking up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|Increases distance traveled by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed when channeling by 22 - 35%.&lt;br /&gt;
|-&lt;br /&gt;
|Knocks targets back 1.7 - 3.0 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|When triggered fears nearby enemies around you for 1.2 - 2.0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|When triggered grants 1 - 4 stacks of {{Buff|Phantasm}}.&lt;br /&gt;
|-&lt;br /&gt;
|When triggered increases movement speed by 13 - 21% for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|When triggered reduces the cooldown of your secondary weapon skills by 46 - 80%.&lt;br /&gt;
|-&lt;br /&gt;
|When triggered your next primary attack used within 5 seconds deals 29 - 50% bonus damage.&amp;lt;section end=&amp;quot;Mist Trance&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Wraith Spear}}&amp;lt;section begin=&amp;quot;Wraith Spear&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Weaken}} to gain a shield absorbing 33 - 50% damage based on your spell power stacking up to 3 times.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Weaken}} to spawn a wisp healing self or ally for 29 - 50% of your spell power.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Damage penalty per hit reduced by 6 - 10%.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting an ally shields them for 56 - 90% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range by 14 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.&amp;lt;section end=&amp;quot;Wraith Spear&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Mosquito (Spell)|sub=Mosquito}}&amp;lt;section begin=&amp;quot;Mosquito (Spell)&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Weaken}} from up to 3 targets, reducing cooldown by 0.9 - 1.4 seconds per target.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases duration of fear by 0.4 - 0.7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increases mosquito maximum health by 35 - 60%&lt;br /&gt;
12 - 25% and movement speed by 35 - 60%&lt;br /&gt;
12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Shields nearby allies for 56 - 90% of your spell power when the mosquito is summoned.&lt;br /&gt;
|-&lt;br /&gt;
|Spawns 3 wisps healing self or ally for 23 - 40% of your spell power when the mosquito explodes.&amp;lt;section end=&amp;quot;Mosquito (Spell)&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Veil Of Illusion}}&amp;lt;section begin=&amp;quot;Veil Of Illusion&amp;quot; /&amp;gt;&lt;br /&gt;
|Detonate your illusion dealing 22 - 35% damage and inflicting {{Debuff|Weaken}} in an area on recast.&lt;br /&gt;
|-&lt;br /&gt;
|Illusion projectiles deal 12 - 20% damage.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage of next primary attack by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases elude duration by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack grants 2 - 4 stacks of {{Buff|Phantasm}}.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack inflicts a fading snare lasting 1.3 - 2.0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attacks consumes {{Debuff|Weaken}} to gain a shield abosrbing 33 - 50% damage based on your spell power stacking up to 3 times.&amp;lt;section end=&amp;quot;Veil Of Illusion&amp;quot; /&amp;gt;&lt;br /&gt;
|}&amp;lt;!----------------------------------------------------------Frost------------------------------------------------------------------&amp;gt;&lt;br /&gt;
|-|Frost=&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;background-color:rgba(0,159,249,0.08)&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:170px; text-align:center; font-weight:bold; background-color:rgba(0,159,249,0.2)&amp;quot;|Spell&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold; background-color:rgba(0,159,249,0.2)&amp;quot;|[[File:Jewel_FrostTier3.png|35x35px]] Jewel Modifiers [Tier 3] [[File:Jewel_FrostTier3.png|35x35px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Frost Bat}}&amp;lt;section begin=&amp;quot;Frost Bat&amp;quot; /&amp;gt;&lt;br /&gt;
|Hitting a {{Debuff|Chill}}ed or {{Debuff|Frozen}} target shatters the projectile into 8 splinters, each dealing 17 - 30% damage and inflicting {{Debuff|Chill}}.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting a {{Debuff|Chill}}ed or {{Debuff|Frozen}} target shields you for 36 - 70% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Increases cast rate by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage done to {{Debuff|Chill}}ed and {{Debuff|Frozen}} targets by 17 - 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|The frost impact blast deals 27 - 40% damage to surrounding enemies.&amp;lt;section end=Frost Bat&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Ice Nova}}&amp;lt;section begin=&amp;quot;Ice Nova&amp;quot; /&amp;gt;&lt;br /&gt;
| Increases range by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Chill}} and Inflicts {{Debuff|Freeze}} lasting 2.3 - 4.0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage done to {{Debuff|Chill}}ed and {{Debuff|Frozen}} targets by 27 - 40%.&lt;br /&gt;
|-&lt;br /&gt;
|Recast to conjure a lesser ice nova dealing 29 - 50% of the original damage.&lt;br /&gt;
|-&lt;br /&gt;
|The nova shields self and allies for 36 - 70% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Reduces cooldown by 7 - 12%.&amp;lt;section end=&amp;quot;Ice Nova&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Frost Barrier}}&amp;lt;section begin=&amp;quot;Frost Barrier&amp;quot; /&amp;gt;&lt;br /&gt;
|Absorbing an attack increases your spell power by 5 - 10% for 6 seconds. Effects stacks up to 3 times.&lt;br /&gt;
|-&lt;br /&gt;
|Absorbing an attack reduces cooldown by 0.5 - 0.8 seconds from up to 3 attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Cone of cold consumes {{Debuff|Chill}} and inflicts {{Debuff|Freeze}} lasting 2.3 - 4.0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Cone of cold knocks targets back 1.7 - 3.0 meters on hit.&lt;br /&gt;
|-&lt;br /&gt;
|Hitting a {{Debuff|Chill}}ed or {{Debuff|Frozen}} target with the cone of cold shields you for 36 - 70% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 10 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed when channeling by 7 - 12%.&amp;lt;section end=&amp;quot;Frost Barrier&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Crystal Lance}}&amp;lt;section begin=&amp;quot;Crystal Lance&amp;quot; /&amp;gt;&lt;br /&gt;
|Hitting a {{Debuff|Chill}}ed or {{Debuff|Frozen}} target shatters the projectile into 8 splinters, each dealing 17 - 30% damage and inflicting {{Debuff|Chill}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increases cast rate by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage done to {{Debuff|Chill}}ed and {{Debuff|Frozen}} targets by 35 - 60%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases {{Debuff|Freeze}} duration by 0.5 - 1.2 seconds when hitting a {{Debuff|Chill}}ed target.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|Pierces up to 1 - 3 targets dealing 50% reduced damage per target.&amp;lt;section end=&amp;quot;Crystal Lance&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Ice Block}}&amp;lt;section begin=&amp;quot;Ice Block&amp;quot; /&amp;gt;&lt;br /&gt;
|Absorbs an additional 29 - 50% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Charges target&amp;#039;s weapon with arctic energy. Next primary attack deals 27 - 40% bonus damage and inflicts {{Debuff|Chill}}.&lt;br /&gt;
|-&lt;br /&gt;
|Conjure a nova of ice inflicting {{Debuff|Chill}} or consuming {{Debuff|Chill}}, inflicting {{Debuff|Freeze}} lasting 2.3 - 4.0 seconds when the effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|Increases healing by 14 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts {{Debuff|Chill}} on enemy attackers dealing physical damage to you.&amp;lt;section end=&amp;quot;Ice Block&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Veil Of Frost}}&amp;lt;section begin=&amp;quot;Veil Of Frost&amp;quot; /&amp;gt;&lt;br /&gt;
|Hitting a {{Debuff|Chill}}ed or {{Debuff|Frozen}} target shields you for 36 - 70% of your spell power.&lt;br /&gt;
|-&lt;br /&gt;
|Illusion explodes in a nove of ice dealing 23 - 40% damage and inflicting {{Debuff|Chill}} on nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases elude duration by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack consumes {{Debuff|Chill}} and inflicts {{Debuff|Freeze}} lasting 2.3 - 4.0 seconds.&amp;lt;section end=&amp;quot;Veil Of Frost&amp;quot; /&amp;gt;&lt;br /&gt;
|}&amp;lt;!----------------------------------------------------------Storm------------------------------------------------------------------&amp;gt;&lt;br /&gt;
|-|Storm=&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot; style=&amp;quot;background-color:rgba(253,255,93,0.08)&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:170px; text-align:center; font-weight:bold; background-color:rgba(253,255,93,0.2)&amp;quot;|Spell&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold; background-color:rgba(253,255,93,0.2)&amp;quot;|[[File:Jewel_StormTier3.png|35x35px]] Jewel Modifiers [Tier 3] [[File:Jewel_StormTier3.png|35x35px]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Cyclone}}&amp;lt;section begin=&amp;quot;Cyclone&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Static}} to charge your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts {{Debuff|Static}}.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Static}} to stun the target for 0.4 - 0.7 seconds.{{*}}&lt;br /&gt;
|-&lt;br /&gt;
|Increase projectile lifetime by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&amp;lt;section end=&amp;quot;Cyclone&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Polarity Shift}}&amp;lt;section begin=&amp;quot;Polarity Shift&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Static}} to charge your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts {{Debuff|Static}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range and speed by 10 - 24%.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Triggers a lightning nova at the origin location dealing 29 - 50% damage and inflicting {{Debuff|Static}} on nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Triggers a lightning nova upon reaching the destination dealing 29 - 50% damage and inflicting {{Debuff|Static}} on nearby enemies.&amp;lt;section end=&amp;quot;Polarity Shift&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Discharge}}&amp;lt;section begin=&amp;quot;Discharge&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Static}} to charge your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts {{Debuff|Static}}.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage by 12 - 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases duration of the tornado effect by 0.4 - 0.7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed when channeling by 22 - 35%.&lt;br /&gt;
|-&lt;br /&gt;
|Trigger to travel a second time after first travel.&amp;lt;section end=&amp;quot;Discharge&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Ball Lightning}}&amp;lt;section begin=&amp;quot;Ball Lightning&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Static}} to stun enemies for x seconds when the orb explodes.&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage per shock by 3 - 6%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases nearby allies movement speed by 9 - 15% for 4 seconds when the orb explodes.&lt;br /&gt;
|-&lt;br /&gt;
|Increases projectile range by 14 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Knocks enemies back 1.7 -3.0 meters when the orb explodes.&lt;br /&gt;
|-&lt;br /&gt;
|Recast to detonate the orb early. The explosion deals 29 - 50% increased damage.&amp;lt;section end=&amp;quot;Ball Lightning&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Lightning Curtain}}&amp;lt;section begin=&amp;quot;Lightning Curtain&amp;quot; /&amp;gt;&lt;br /&gt;
|Blocking projectiles charges your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts {{Debuff|Static}}.&lt;br /&gt;
|-&lt;br /&gt;
|Consumes {{Debuff|Static}} to stun the target for 0.4 - 0.7 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Increase damage per hit by 5 - 12%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases movement speed by an additional 12 - 25% when passing through the wall.&lt;br /&gt;
|-&lt;br /&gt;
|Inflicts a fading snare lasting x seconds on the initial hit.&lt;br /&gt;
|-&lt;br /&gt;
|Passing through the wall shields ally target for 56 - 90% of your spell power.&amp;lt;section end=&amp;quot;Lightning Curtain&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot; |{{Ability|Veil Of Storm}}&amp;lt;section begin=&amp;quot;Veil Of Storm&amp;quot; /&amp;gt;&lt;br /&gt;
|Consumes {{Debuff|Static}} to stun the target for 0.4 - 0.7 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Increases damage of next primary attack by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Increases elude duration by 12 - 25%.&lt;br /&gt;
|-&lt;br /&gt;
|Next primary attack inflicts a fading snare lasting 1.3 - 2.0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Your illusion periodically shocks a nearby enemy dealing 9 - 20% damage and inflicting {{Debuff|Static}}.&amp;lt;section end=&amp;quot;Veil Of Storm&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Skolander</name></author>
	</entry>
</feed>