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	<id>https://wiki.v-ris.ing/index.php?action=history&amp;feed=atom&amp;title=Vile_Corruption</id>
	<title>Vile Corruption - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.v-ris.ing/index.php?action=history&amp;feed=atom&amp;title=Vile_Corruption"/>
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	<updated>2026-06-11T14:40:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.v-ris.ing/index.php?title=Vile_Corruption&amp;diff=2171&amp;oldid=prev</id>
		<title>imported&gt;Kaedys: Updated with mechanics, reworded and expanded countermeasures</title>
		<link rel="alternate" type="text/html" href="https://wiki.v-ris.ing/index.php?title=Vile_Corruption&amp;diff=2171&amp;oldid=prev"/>
		<updated>2026-02-05T17:11:28Z</updated>

		<summary type="html">&lt;p&gt;Updated with mechanics, reworded and expanded countermeasures&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a common debuff inflicted primarily by taking damage from &amp;#039;&amp;#039;&amp;#039;Corrupted Attacks&amp;#039;&amp;#039;&amp;#039; inside [[Oakveil Woodlands]].&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
*Reduces healing received by {{Blue|&amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039;}} per stack, stacking up to &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; times.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
A stack of {{PAGENAME}} is applied each time the player is hit by a &amp;#039;&amp;#039;&amp;#039;Corrupted Attack&amp;#039;&amp;#039;&amp;#039;, found mostly on Corrupted [[V Blood Carriers]] and stronger Corrupted units in the [[Oakveil Woodlands]]. In addition, a stack is gained passively every 20 seconds while the player is in a corrupted area of the region.  These areas can generally be identified by purple patches of liquid on the ground, and often by the presence of [[Corrupted Oak]] trees and [[Corrupted Flower]]s.  Most areas marked on the map in the Oakveil Woodlands are corrupted areas.&lt;br /&gt;
&lt;br /&gt;
A stack of {{PAGENAME}} is lost every 2.5 second while the player is not within a corrupted area, which is the only way to remove the debuff.&lt;br /&gt;
==Countermeasures==&lt;br /&gt;
{{PAGENAME}} cannot be resisted.  Stacks applied by attacks can be avoided by avoiding or countering the attack, but stacks passively applied by being in a corrupted area cannot be avoided.  The only direct countermeasure currently available is using [[File:BloodType_Corrupted.png|frameless|30px]][[Blood#Blood Types &amp;amp; Quality|Corrupted Blood]], either as a primary blood type or as a secondary via the [[Blood Homogenizer]].  The tier II effect reduces the maximum number of Vile Corruption stacks by {{Blue|&amp;#039;&amp;#039;&amp;#039;4 - 8&amp;#039;&amp;#039;&amp;#039;}}, depending on [[Blood#Blood Types &amp;amp; Quality|blood quality]], at the cost of increasing Blood drain rate by {{Blue|&amp;#039;&amp;#039;&amp;#039;50 - 100%&amp;#039;&amp;#039;&amp;#039;}}.  At 100% blood quality, the Tier V bonus amplifies this to grant complete immunity to Vile Corruption (by reducing the maximum stacks from 10 to 0).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics| ]]&lt;br /&gt;
[[Category:Debuffs| ]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Kaedys</name></author>
	</entry>
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