Crossbow
More actions
| “ | A ranged Weapon that fires bolts. | ” |
Crossbow recipes unlock upon slaying Rufus the Foreman.
Crossbow Skills
| Skill | Description | Cast Time | Cooldown | DPS | Tier Requirement |
|---|---|---|---|---|---|
Primary |
Fire a projectile that deals 100% physical damage on hit. Consumes Marked dealing 25% bonus damage and increasing your attack speed by 7% for 10s, this effect stacks up to 3 times. | 1 s | 0.55 s | 64.52% | Bone Crossbow |
| Skill | Description | Cast Time | Cooldown | Tier Requirement |
|---|---|---|---|---|
Rain of Bolts |
Fire a salvo of 5 bolts into the air that rains down on your enemies dealing 40% physical damage each in an area, inflicts Marked and inflicts a 1.5s fading snare. | 0.4 s | 8 s | Copper Crossbow |
Snapshot |
Fire a quick bolt that deals 75% physical damage, interrupts attacks, inflicts Marked and inflicts a 1.5s fading snare. The bolt splits into two upon hit. | 0.3 s | 8 s | Iron Crossbow |
List of Crossbow Weapons
{{#vardefine: itemName | Bone Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Reinforced Bone Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Copper Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Merciless Copper Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Iron Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Merciless Iron Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Rare Ancestral Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Dark Silver Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Sanguine Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | Epic Ancestral Crossbow }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
{{#vardefine: itemName | The Siren's Wail }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}| |}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: imageType | Weapon}}{{#vardefine: size | 112}}
Mechanics
- After consuming 3 marks, Crossbow's primary attack DPS increases to 78%, excluding mark proc damage - the highest in the game.
- The increased attack speed bonus from Marked applies to all Crossbow Skills.
- Rain of Bolts has a random delay before impact between 0.9s - 1.4s.
- The Snapshot splitting bolts appear to have a very minor tracking behaviour, allowing them to more reliably hit enemies.
