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Revision as of 15:44, 1 March 2026 by imported>Skolander (Expertise)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Lua error in package.lua at line 80: module 'Dev:Hatnote' not found.

Servants are created using a {{#vardefine: itemName | Servant Coffin }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]]. Servants can be given commands and tasks to acquire resources for the castle. In order to give commands to your servants you must build a {{#vardefine: itemName | Castle Throne }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]].

The maximum number of servants depends on the level of the {{#vardefine: itemName | Castle Heart }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]]. Be careful to use servant lock doors on the exterior of your castle/territory. Servants will freely open and close any doors that are not of the servant lock door type. Like Horses, Servants can be given custom names.

Servants will be moved alongside the castle when using the {{#vardefine: itemName | Castle Relocation Heart }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | Structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]]. Once converted, servants cannot be moved between existing {{#vardefine: itemName | Castle Heart }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]]s.

How to Capture a Servant

{{#vardefine: abilityName | Dominate }}{{#vardefine: abilityNameNoSpace | {{#replace:{{#var: abilityName}}}} }}{{#vardefine: abilityType | Ability }}{{#vardefine: subLink | Dominate }}{{#vardefine: bgSizeParameter | 27 }}{{#vardefine: frameName | normal }}{{#vardefine: generalScaleFactor | 1}}{{#vardefine: bgSize | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: bgSizeScaledUp | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: bgSizeScaledDown | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: frameOffsetBase | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: frameOffsetSpecial | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: isSpecialFrame | }}{{#vardefine: isCircle | 0 }}{{#vardefine: frameOffsetLeft | {{#var: frameOffsetBase}} }}{{#vardefine: frameOffsetTop | {{#var: frameOffsetBase}} }}[[File:AbilityFrame_{{#var: frameName}}.png|{{#var: bgSize}}px|link={{#var: subLink}}]]<span style="position: absolute; left: {{#var: frameOffsetLeft}}px; top: Expression error: Unrecognized punctuation character "{".px;">[[File:{{#var: abilityType}}_{{#var: abilityNameNoSpace}}.png|{{#var: bgSizeScaledDown}}px|link={{#var: subLink}}]][[{{#var: subLink}}|{{#var: abilityName}}]] is a Vampire Power that allows you to subdue lifeforms with an active blood type and convert them into loyal Servants or Prisoners. However, only human and some draculin targets may become Servants.

To successfully subdue a target for conversion to a Servant, you must first reduce their health below 30%, activate {{#vardefine: abilityName | Dominate }}{{#vardefine: abilityNameNoSpace | {{#replace:{{#var: abilityName}}}} }}{{#vardefine: abilityType | Ability }}{{#vardefine: subLink | Dominate }}{{#vardefine: bgSizeParameter | 27 }}{{#vardefine: frameName | normal }}{{#vardefine: generalScaleFactor | 1}}{{#vardefine: bgSize | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: bgSizeScaledUp | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: bgSizeScaledDown | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: frameOffsetBase | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: frameOffsetSpecial | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: isSpecialFrame | }}{{#vardefine: isCircle | 0 }}{{#vardefine: frameOffsetLeft | {{#var: frameOffsetBase}} }}{{#vardefine: frameOffsetTop | {{#var: frameOffsetBase}} }}[[File:AbilityFrame_{{#var: frameName}}.png|{{#var: bgSize}}px|link={{#var: subLink}}]]<span style="position: absolute; left: {{#var: frameOffsetLeft}}px; top: Expression error: Unrecognized punctuation character "{".px;">[[File:{{#var: abilityType}}_{{#var: abilityNameNoSpace}}.png|{{#var: bgSizeScaledDown}}px|link={{#var: subLink}}]][[{{#var: subLink}}|{{#var: abilityName}}]], and channel the {{#vardefine: abilityName | Dominate Spell }}{{#vardefine: abilityNameNoSpace | {{#replace:{{#var: abilityName}}}} }}{{#vardefine: abilityType | Ability }}{{#vardefine: subLink | Dominate }}{{#vardefine: bgSizeParameter | 27 }}{{#vardefine: frameName | normal }}{{#vardefine: generalScaleFactor | 1}}{{#vardefine: bgSize | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: bgSizeScaledUp | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: bgSizeScaledDown | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: frameOffsetBase | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: frameOffsetSpecial | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: isSpecialFrame | }}{{#vardefine: isCircle | 0 }}{{#vardefine: frameOffsetLeft | {{#var: frameOffsetBase}} }}{{#vardefine: frameOffsetTop | {{#var: frameOffsetBase}} }}[[File:AbilityFrame_{{#var: frameName}}.png|{{#var: bgSize}}px|link={{#var: subLink}}]]<span style="position: absolute; left: {{#var: frameOffsetLeft}}px; top: Expression error: Unrecognized punctuation character "{".px;">[[File:{{#var: abilityType}}_{{#var: abilityNameNoSpace}}.png|{{#var: bgSizeScaledDown}}px|link={{#var: subLink}}]][[{{#var: subLink}}|{{#var: abilityName}}]] (default key R) to dominate the target. The target may still attack during the channel.

Once a target is subdued they will enter a neutral, dormant state where their attacks are disabled, but they can still take damage from enemies. They're then able to be placed in a {{#vardefine: itemName | Servant Coffin }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] or imprisoned.

{{#vardefine: itemName | Castle Waygate }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|Waygates]] are unavailable while a target is subdued, it is therefore recommended to use the {{#vardefine: itemName | Dusk Caller }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | Item}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] consumable to transport the target to an empty {{#vardefine: itemName | Prison Cell }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] almost immediately, or use Cave Passages.

Once placed in a coffin the conversion process will begin, taking 20 (10) minutes in real time. (Crypt Flooring)
It costs {{#vardefine: itemName | Blood Essence }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | Item}}{{#vardefine: quantity | 100 (50) }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 0 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] to convert (revive) a Servant. Servants cannot be revived while the "Castle Under Attack" status effect is active.

Expertise

As of Update 1.1, a Servant's expertise is equal to half their blood quality percentage.

Expertise will influence 4 things: Max Health, Physical Power, Hunt Proficiency & Loot.

The health and power values are increased by the percentage directly. Whereas the Hunt Proficiency increase is a flat amount added to their base 100 Proficiency. For example, a Gear Level 20 Servant with 10% expertise, will have a total of:
100 + (20*10) + 10 = 310 Hunt Proficiency.
Finally, the amount of loot obtained from successful hunts is increased by half the expertise % value.

Servant Hunts

After converting a target into a servant at a {{#vardefine: itemName | Servant Coffin }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]], you can sit on a {{#vardefine: itemName | Castle Throne }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] to send servants on hunts at locations you've visited. Servants have 100 base hunt proficiency.

You can interact with a servant to provide them gear. This increases their hunt profiency by 10 times their gear level, as well as their combat stats for castle defense. Gear Level works the same for Servants as it does for players, generally speaking, by proportionally increasing their max health and damage (physical power). See Gear Level for more info.

The only equipment stat that matters to servants is Gear Level. All other secondary equipment stats have no effect, including set bonuses and durability level. They have the same equipment slots available as the player except for cape and headgear. After returning from a hunt, servants will carry the loot in their inventory.

Hunt Duration

The duration of a hunt affects rewards as well as the chance of success. Shorter hunts earn more resources-per-hour, but have a higher risk of failure. If a hunt is unsuccesful, the servant will likely be killed. Servants can be resurrected at their coffin for {{#vardefine: itemName | Blood Essence }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | Item}}{{#vardefine: quantity | 50 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 0 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] over 10 minutes.

Hunt Duration Table
Hunt Duration Loot Amount Success Chance Relative yield
2 hours 50% 0% 100.0%
4 hours 75% +5% 75.0%
6.5 hours 100% +10% 61.5%
10 hours 125% +15% 50.0%
16 hours 150% +20% 37.5%

The completion time for a hunt is based on real-world time. It is not necessary to leave the game running, and it doesn't matter whether you play a solo "offline" game or you're on a dedicated "online" server. For example, if you start a 16-hour hunt in a solo game at 6:00 pm and immediately exit the game (stopping the solo-game "server"), the hunt will complete at 10:00 am the next day, whether or not you're playing at that time.

Prior to Update 1.1, Servants could be injured during hunts. This has now been removed from the game.

Hunt Mission Table


{{#lst:Servants/Hunts}}

Blood Type & Faction Perks

Servants have 2 perks that each will provide a benefit when going on hunts in which the perks are active.

The first perk is based on Blood Type, and will reduce the difficulty of a Hunt in a given location by 100.
The second perk is determined by their faction, ie. location of origin, increasing loot gained from successful hunts in that region by 20%.

Blood Type Perks do not stack, so sending a diverse group of servants on hunts is advised. The supported perks of each area can be found via the {{#vardefine: itemName | Castle Throne }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]] interface.

Blood Type Servant Perk Description
Worker
Humble Appearance
Reduces Difficulty by 100 when infiltrating settlements.
Scholar
Sacred Resistance
Reduces Difficulty by 100 when hunting in areas protected by the elements.
Brute
Tenacious Strength
Reduces Difficulty by 100 when hunting in harsh environments.
Rogue
Tracking Expertise
Reduces Difficulty by 100 when hunting in areas inhabited by creatures and demons.
       
Warrior / Draculin
Military Tactics
Reduces Difficulty by 100 when hunting in fortified areas.
Corrupted
Enemy Dependent
Corrupted enemies have had their original blood type corrupted. The original blood type is what determines this perk. (eg. a Corrupted Peon with Worker Blood gets Humble Appearance.)
Location / Faction Servant Perk Description
Farbane Woods
Farbane Hunter
Increases the amount of loot secured from successful hunts in Farbane Woods by 20%.
Dunley Farmlands
Dunley Farmlands Hunter
Increases the amount of loot secured from successful hunts in Dunley Farmlands by 20%.
Cursed Forest
Cursed Forest Hunter
Increases the amount of loot secured from successful hunts in Cursed Forest by 20%.
Silverlight Hills
Silverlight Hunter
Increases the amount of loot secured from successful hunts in Silverlight Hills by 20%.
Gloomrot
Gloomrot Hunter
Increases the amount of loot secured from successful hunts in Gloomrot by 20%.
Ruins of Mortium
Ruins of Mortium Hunter
Increases the amount of loot secured from successful hunts in Ruins of Mortium by 20%.
Oakveil Woodlands
Oakveil Hunter
Increases the amount of loot secured from successful hunts in Oakveil Woodlands by 20%.

Tips & Trivia

  • Servants and the hunts they're sent on are tied to the territory's {{#vardefine: itemName | Castle Heart }}{{#vardefine: itemNameNoSpace | {{#replace:{{#var: itemName}}}} }}{{#vardefine: itemNameNoApos | {{#replace:{{#var: itemNameNoSpace}}|'|}} }}{{#vardefine: itemNameNoJewel | {{#replace:{{#var: itemNameNoApos}}|JewelTier|Tier}} }}{{#vardefine: bgSize | 30}}{{#vardefine: imageType | Structure}}{{#vardefine: quantity | 0 }}{{#vardefine: discountQty | Expression error: Unrecognized punctuation character "{". }}{{#vardefine: showDiscount | 1 }}[[File:{{#var: imageType}}_{{#var: itemNameNoJewel}}.png|frameless|{{#var: bgSize}}x{{#var: bgSize}}px|link={{#var: itemName}}]]{{#var: quantity}}Expression error: Unrecognized punctuation character "{". [[{{#var: itemName}}|{{#var: itemName}}]]. This means you can send servants from different territories to hunt at the same location simultaneously.
  • Cursed Forest Hunter Perk is currently exclusive to Werewolves from Gracefall Village, including those few wandering the roads of Dunley Farmlands.
    • As a Servant they will no longer transform, only when imprisoned.
    • Despite having a blood type, Witches cannot be turned into servants, only prisoners.
  • Corrupted human enemies with the Oakveil Hunter Perk have mixed blood. Their original blood type will determine their first perk.
  • The only draculin units that may be converted into Servants are Vampire Cultists, Night Maidens, Dark Temptresses and Exsanguinators.
  • The Blood Quality of an enemy as it appears in the world is always rounded down. However, on conversion it will round to the nearest integer. For example, both 90.1% and a 90.9% blood quality units will appear as 90% in the world. But once converted, the latter will round up to 91%. Unconfirmed if this allows units to round up to 100% or not.

fr:Serviteurs