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All consumables
Every consumable on the wiki, drawn automatically from each item page's infobox. Click a column header to sort. Crafting times and material costs are in the detailed table below.
| Item | Crafting station | Stack size | Effect |
|---|---|---|---|
| Barrel Disguise | 1 | Disguise yourself as a Barrel, significantly reduces aggro range but reduces movement speed. You can perform a barrel roll stunning any enemy that you roll into. Rolling into a solid object stuns you instead. Taking any damage breaks the effect. Produced at a Woodworking Bench. |
|
| Blood Coating | 10 | Imbue your equipped weapon with the essence of blood. Your next primary attack inflicts Leech and Vampiric Curse, dealing 50% magic damage after 2s and spawning a Blood Orb. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Blood Merlot | 1 | A bloody brew mixed with bitter-sweet grapes. Tap a prisoner of blood at the cost of -25% ~ -50% health. Increases misery by +5% ~ +15%. | |
| Blood Potion | 1 | Tap a prisoner on blood at the cost of -30% ~ -60% health. Increases misery by +10% ~ +20%. | |
| Blood Rose Brew | 10 | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Blood Rose Potion | 10 | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Brew of Ferocity | 10 | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. | |
| Chaos Coating | 10 | Imbue your equipped weapon with blazing chaos. Your next primary attack triggers a Chaos Explosion dealing 40% magic damage in an area and inflicting Ignite. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Dueling Banner | 1 | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
|
| Dusk Caller | 5 | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. Produced at an Alchemy Lab. |
|
| Elixir of the Bat | 10 | A brew that increases Spell Leech by 4% and Spell Cooldown Rate by 6% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Beast | 10 | A brew that increases Maximum Health by 8% and Healing Received by 12% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Blasphemous | 10 | A brew that increases Ultimate Cooldown Rate by 14% and Ultimate Power by 10% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Crow | 10 | A brew that increases Weapon Leech by 5% and Weapon Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Prowler | 10 | A brew that increases Bonus Movement Speed by 4% and Veil Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Raven | 10 | A brew that increases Physical Critical Chance by 8% and Physical Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Twisted | 10 | A brew that increases Spell Critical Chance by 8% and Spell Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Werewolf | 10 | A brew that increases Attack Speed by 7% and Weapon Skill Power by 9% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| EMP | 10 | A device that triggers an electro magnetic pulse when struck. Can be used to temporarily disable electrical sources. |
|
| Empty Glass Bottle | 10 | An empty glass bottle, useful for creating potions. | |
| Empty Waterskin | 10 | An empty Waterskin, useful for creating potions. | |
| Enchanted Brew | 10 | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. | |
| Fire Resistance Brew | 10 | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Frost Coating | 10 | Imbue your equipped weapon with chilling frost. Your next primary attack triggers a Frost Nova dealing 30% magic damage in an area and inflicting Chill. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Garlic Resistance Potion | 10 | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. | |
| Holy Resistance Flask | 10 | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. | |
| Holy Resistance Potion | 10 | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Illusion Coating | 10 | Imbue your equipped weapon with spectral energy. Your next primary attack triggers an Energy Burst dealing 30% magic damage in an area, inflicting Weaken and granting 4 stacks of Phantasm. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Irradiant Gruel | 30 | A brew with blood-mutating effects. Not recommended to drink. | |
| Major Explosive Box | 5 | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. More powerful against castle walls. | |
| Minor Explosive Box | 5 | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. | |
| Minor Garlic Resistance Brew | 10 | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. | |
| Minor Sun Resistance Brew | 10 | A brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. | |
| Potion of Rage | 10 | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. | |
| Siege Golem Stone | 1 | Place the Siege Stone in an uncontested location. It takes 150s for the stone to activate. When activated you can interact with it to transform into a Siege Golem for up to 300s allowing you to break into stone structures. You can absorb a set amount of damage before the form breaks, the amount of damage you can absorb scales based on the health of the Siege Stone.
|
|
| Silver Resistance Brew | 10 | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. | |
| Silver Resistance Potion | 10 | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Storm Coating | 10 | Imbue your equipped weapon with crackling thunder. Your next primary attack deals 40% bonus magic damage and triggers Chain Lightning. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Unholy Coating | 10 | Imbue your equipped weapon with unholy corruption. Your next primary attack deals 40% bonus magic damage, inflicts Condemn and conjures a bone spirit that circles around the target dealing 50% damage and inflicting Condemn to any enemy it hits. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Vermin Salve | 10 | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Witch Potion | 10 | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. | |
| Wrangler's Potion | 10 | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
Crafting details
| Icon | Name | Effect | Crafting Time | Crafting Station | Materials (Floor Bonus) |
|---|---|---|---|---|---|
| Dueling Banner | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
5 s | |||
| 1 / 5 Empty Waterskin | An empty Waterskin, useful for creating potions. | 10 s | |||
| Vermin Salve | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | |||
| Blood Rose Brew | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | |||
| Blood Rose Potion | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 30 s | |||
| Rat | Can be consumed to gain a small amount of blood, alters your blood type to frailed. Can be fed to a prisoner to recover 20–30% of their health. | 30 s | |||
| Tainted Heart | Can be consumed to gain a small amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Unsullied Heart | Can be consumed to gain a medium amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Exquisite Heart | Can be consumed to gain a big amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Trippy Shroom | Might make you feel trippy. Not recommended to eat. | Not Craftable | |||
| Brew of Ferocity | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. |
30 s | |||
| Potion of Rage | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. |
30 s | |||
| Enchanted Brew | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. |
30 s | |||
| Witch Potion | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. |
30 s | |||
| Wrangler's Potion | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
30 s | |||
| Minor Sun Resistance Brew | brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. |
30 s | |||
| Fire Resistance Brew | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. |
30 s | |||
| Silver Resistance Brew | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. |
30 s | |||
| Silver Resistance Potion | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | |||
| Minor Garlic Resistance Brew | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. |
30 s | |||
| Garlic Resistance Potion | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. |
60 s | |||
| Holy Resistance Potion | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | |||
| Holy Resistance Flask | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. |
60 s | |||
| 5 Dusk Caller | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. | 30 s | |||
| Irradiant Gruel | It increases the blood quality of a prisoner by +1% ~ +2%, but has a 35% chance to turn the prisoner into a raging mutant. | 30 s | |||
| Elixir of the Crow | An elixir that increases Weapon Leech by +5% and Weapon Cooldown Recovery Rate by +7% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Bat | An elixir that increases Spell Leech by +4% and Spell Cooldown Reduction Rate by +6% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Werewolf | An elixir that increases Attack Speed by +7% and Weapon Skill Power by +9% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Beast | An elixir that increases Maximum Health by +8% and Healing Received by +12% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Prowler | An elixir that increases Bonus Movement Speed by +4% and Veil Cooldown Recovery Rate by +7% for 60 Minutes. Effect persists through death. |
20 s | |||
| Elixir of the Raven | An elixir that increases Physical Critical Strike Chance by +8% and Physical Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Blasphemous | An elixir that increases Ultimate Cooldown Recovery Rate by +14% and Ultimate Power by +10% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Twisted | An elixir that increases Spell Critical Strike Chance by +8% and Spell Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | |||
| Blood Coating | A coating that applies a stack of a Blood effect on hit. | 20 s | |||
| Chaos Coating | A coating that applies a stack of a Chaos effect on hit. | 20 s | |||
| Frost Coating | A coating that applies a stack of a Frost effect on hit. | 20 s | |||
| Illusion Coating | A coating that applies a stack of an Illusion effect on hit. | 20 s | |||
| Storm Coating | A coating that applies a stack of a Storm effect on hit. | 20 s | |||
| Unholy Coating | A coating that applies a stack of an Unholy effect on hit. | 20 s | |||
| Blood Potion | A potion that changes your blood type & percentage equal to the drained target's. | 5 s | |||
| Blood Merlot | A potion that changes your blood type & percentage equal to the drained target's. Has a lower prisoner health & misery cost. | 5 s | |||
Throwable Potions (Exclusive to Oakveil Woodlands)

Beauty Elixir - Polymorphs all targets in the area into Sheep. Is required to end Lucile's "Alchemic Madness" state.
Liquid Fire - Sets the area and all targets entering it on fire. The burn makes Gold Golems vulnerable to attacks for the duration. Instantly kills Corrupted Mantrap.
Pixies Luck - Dramatically increases player movement speed.
Potion of Dispel - Knocks targets back and dispels all effects on targets hit, including Lucile's "Gold Skin" invulnerability.
Rejuvenation Juice - Applies a healing buff to targets in the area. Taking damage ends the effect.
All consumables
Every consumable on the wiki, drawn automatically from each item page's infobox. Click a column header to sort. Crafting times and material costs are in the detailed table below.
| Item | Crafting station | Stack size | Effect |
|---|---|---|---|
| Barrel Disguise | 1 | Disguise yourself as a Barrel, significantly reduces aggro range but reduces movement speed. You can perform a barrel roll stunning any enemy that you roll into. Rolling into a solid object stuns you instead. Taking any damage breaks the effect. Produced at a Woodworking Bench. |
|
| Blood Coating | 10 | Imbue your equipped weapon with the essence of blood. Your next primary attack inflicts Leech and Vampiric Curse, dealing 50% magic damage after 2s and spawning a Blood Orb. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Blood Merlot | 1 | A bloody brew mixed with bitter-sweet grapes. Tap a prisoner of blood at the cost of -25% ~ -50% health. Increases misery by +5% ~ +15%. | |
| Blood Potion | 1 | Tap a prisoner on blood at the cost of -30% ~ -60% health. Increases misery by +10% ~ +20%. | |
| Blood Rose Brew | 10 | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Blood Rose Potion | 10 | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Brew of Ferocity | 10 | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. | |
| Chaos Coating | 10 | Imbue your equipped weapon with blazing chaos. Your next primary attack triggers a Chaos Explosion dealing 40% magic damage in an area and inflicting Ignite. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Dueling Banner | 1 | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
|
| Dusk Caller | 5 | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. Produced at an Alchemy Lab. |
|
| Elixir of the Bat | 10 | A brew that increases Spell Leech by 4% and Spell Cooldown Rate by 6% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Beast | 10 | A brew that increases Maximum Health by 8% and Healing Received by 12% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Blasphemous | 10 | A brew that increases Ultimate Cooldown Rate by 14% and Ultimate Power by 10% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Crow | 10 | A brew that increases Weapon Leech by 5% and Weapon Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Prowler | 10 | A brew that increases Bonus Movement Speed by 4% and Veil Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Raven | 10 | A brew that increases Physical Critical Chance by 8% and Physical Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Twisted | 10 | A brew that increases Spell Critical Chance by 8% and Spell Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Werewolf | 10 | A brew that increases Attack Speed by 7% and Weapon Skill Power by 9% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| EMP | 10 | A device that triggers an electro magnetic pulse when struck. Can be used to temporarily disable electrical sources. |
|
| Empty Glass Bottle | 10 | An empty glass bottle, useful for creating potions. | |
| Empty Waterskin | 10 | An empty Waterskin, useful for creating potions. | |
| Enchanted Brew | 10 | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. | |
| Fire Resistance Brew | 10 | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Frost Coating | 10 | Imbue your equipped weapon with chilling frost. Your next primary attack triggers a Frost Nova dealing 30% magic damage in an area and inflicting Chill. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Garlic Resistance Potion | 10 | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. | |
| Holy Resistance Flask | 10 | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. | |
| Holy Resistance Potion | 10 | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Illusion Coating | 10 | Imbue your equipped weapon with spectral energy. Your next primary attack triggers an Energy Burst dealing 30% magic damage in an area, inflicting Weaken and granting 4 stacks of Phantasm. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Irradiant Gruel | 30 | A brew with blood-mutating effects. Not recommended to drink. | |
| Major Explosive Box | 5 | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. More powerful against castle walls. | |
| Minor Explosive Box | 5 | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. | |
| Minor Garlic Resistance Brew | 10 | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. | |
| Minor Sun Resistance Brew | 10 | A brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. | |
| Potion of Rage | 10 | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. | |
| Siege Golem Stone | 1 | Place the Siege Stone in an uncontested location. It takes 150s for the stone to activate. When activated you can interact with it to transform into a Siege Golem for up to 300s allowing you to break into stone structures. You can absorb a set amount of damage before the form breaks, the amount of damage you can absorb scales based on the health of the Siege Stone.
|
|
| Silver Resistance Brew | 10 | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. | |
| Silver Resistance Potion | 10 | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Storm Coating | 10 | Imbue your equipped weapon with crackling thunder. Your next primary attack deals 40% bonus magic damage and triggers Chain Lightning. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Unholy Coating | 10 | Imbue your equipped weapon with unholy corruption. Your next primary attack deals 40% bonus magic damage, inflicts Condemn and conjures a bone spirit that circles around the target dealing 50% damage and inflicting Condemn to any enemy it hits. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Vermin Salve | 10 | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Witch Potion | 10 | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. | |
| Wrangler's Potion | 10 | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
Crafting details
| Icon | Name | Effect | Crafting Time | Crafting Station | Materials (Floor Bonus) |
|---|---|---|---|---|---|
| Dueling Banner | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
5 s | |||
| 1 / 5 Empty Waterskin | An empty Waterskin, useful for creating potions. | 10 s | |||
| Vermin Salve | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | |||
| Blood Rose Brew | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | |||
| Blood Rose Potion | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 30 s | |||
| Rat | Can be consumed to gain a small amount of blood, alters your blood type to frailed. Can be fed to a prisoner to recover 20–30% of their health. | 30 s | |||
| Tainted Heart | Can be consumed to gain a small amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Unsullied Heart | Can be consumed to gain a medium amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Exquisite Heart | Can be consumed to gain a big amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Trippy Shroom | Might make you feel trippy. Not recommended to eat. | Not Craftable | |||
| Brew of Ferocity | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. |
30 s | |||
| Potion of Rage | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. |
30 s | |||
| Enchanted Brew | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. |
30 s | |||
| Witch Potion | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. |
30 s | |||
| Wrangler's Potion | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
30 s | |||
| Minor Sun Resistance Brew | brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. |
30 s | |||
| Fire Resistance Brew | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. |
30 s | |||
| Silver Resistance Brew | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. |
30 s | |||
| Silver Resistance Potion | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | |||
| Minor Garlic Resistance Brew | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. |
30 s | |||
| Garlic Resistance Potion | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. |
60 s | |||
| Holy Resistance Potion | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | |||
| Holy Resistance Flask | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. |
60 s | |||
| 5 Dusk Caller | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. | 30 s | |||
| Irradiant Gruel | It increases the blood quality of a prisoner by +1% ~ +2%, but has a 35% chance to turn the prisoner into a raging mutant. | 30 s | |||
| Elixir of the Crow | An elixir that increases Weapon Leech by +5% and Weapon Cooldown Recovery Rate by +7% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Bat | An elixir that increases Spell Leech by +4% and Spell Cooldown Reduction Rate by +6% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Werewolf | An elixir that increases Attack Speed by +7% and Weapon Skill Power by +9% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Beast | An elixir that increases Maximum Health by +8% and Healing Received by +12% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Prowler | An elixir that increases Bonus Movement Speed by +4% and Veil Cooldown Recovery Rate by +7% for 60 Minutes. Effect persists through death. |
20 s | |||
| Elixir of the Raven | An elixir that increases Physical Critical Strike Chance by +8% and Physical Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Blasphemous | An elixir that increases Ultimate Cooldown Recovery Rate by +14% and Ultimate Power by +10% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Twisted | An elixir that increases Spell Critical Strike Chance by +8% and Spell Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | |||
| Blood Coating | A coating that applies a stack of a Blood effect on hit. | 20 s | |||
| Chaos Coating | A coating that applies a stack of a Chaos effect on hit. | 20 s | |||
| Frost Coating | A coating that applies a stack of a Frost effect on hit. | 20 s | |||
| Illusion Coating | A coating that applies a stack of an Illusion effect on hit. | 20 s | |||
| Storm Coating | A coating that applies a stack of a Storm effect on hit. | 20 s | |||
| Unholy Coating | A coating that applies a stack of an Unholy effect on hit. | 20 s | |||
| Blood Potion | A potion that changes your blood type & percentage equal to the drained target's. | 5 s | |||
| Blood Merlot | A potion that changes your blood type & percentage equal to the drained target's. Has a lower prisoner health & misery cost. | 5 s | |||
Throwable Potions (Exclusive to Oakveil Woodlands)

Beauty Elixir - Polymorphs all targets in the area into Sheep. Is required to end Lucile's "Alchemic Madness" state.
Liquid Fire - Sets the area and all targets entering it on fire. The burn makes Gold Golems vulnerable to attacks for the duration. Instantly kills Corrupted Mantrap.
Pixies Luck - Dramatically increases player movement speed.
Potion of Dispel - Knocks targets back and dispels all effects on targets hit, including Lucile's "Gold Skin" invulnerability.
Rejuvenation Juice - Applies a healing buff to targets in the area. Taking damage ends the effect.
Note: See Collapse Template/Number for the subpage to this template. This template is so delicate, that it is required to be in the "Main:" name space to function, rather than the "Template:" namespace. If you'd like more info on the template, or if it breaks again, contact Skolander.