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Blood Rage
Heal nearby allies for 65% of your spell power and apply a fading haste that increases movement speed by 10% and attack speed by 25% for 3s. Inflicts Leech on nearby enemies.
Unlock Requirement
Magic School
Class
Basic Spell
Type
Area, Buff
Cast Time
0.1s
Cooldown
10s

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Overview

Blood Rage's buff affects all allied units, including minions from the Unholy Spell School.

In 1.0 Hotfix #6 the movement speed increase was nerfed from 15% to 10%, and healing buffed from 60% to 65%. Jewels for movement speed and duration were also slightly nerfed.

In Update 1.1 this spell's duration was lowered from 4s to 3s.

Lesser Blood Rage

When the Amulet of the Crimson CommanderAmulet of the Crimson Commander is equipped the player has 10% chance on primary attack to obtain a weaker version of Blood Rage, called Lesser Blood Rage. Despite the name, the strength of the buff is identical to normal Blood Rage, but lacks the healing effect and the infliction of Leech.

Unlock Requirement

Jewel Modifiers

{{#lst:Template:Jewel Table|Blood Rage}}
Jewel Modifiers

History

In the Early Access version of V Rising, Blood Rage originally had a cooldown of 12 s and the following effect:

Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5s.

In the Gloomrot update the spell was then reworked into its current iteration.

Video Showcase

{{#ev:youtube|HkSgCsXSwbo|500||||playlist=HkSgCsXSwbo&start=0}}

pt-br:Fúria de Sangue ru:Кровавая ярость fr:Rage sanglante