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Frost Bat
Launch a projectile that deals 120% magic damage. The projectile explodes upon impact, inflicting Chill on nearby enemies. Hitting a Chilled enemy Freezes it for 4s.
Unlock Requirement
Magic School
Class
Basic Spell
Type
Projectile, Area, Can Crit
Cast Time
0.6s
Cooldown
8s
Charges
2

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Overview

After the Gloomrot update, Frost Magic Spells apply Chill, which when applied on foes, slows their movement speed by 15% for 5s.

Additionally some abilities can inflict Freeze. Freezes your enemies solid, making them unable to move or act for 4s.

Deals 25% spell damage and inflicts Chill if enemy is immune to Freeze.

Note: Vampires are frozen for half duration.

In Hotfix #6, this spell's damage was increased from 100% to 110%.

In Hotfix #9 this spell's damage was increased from 110% to 115%. The blast area's damage from the jewel modifier was increased by 20% as well.

In Update 1.1 this spell's damage was increased from 115% to 120%.

In the 1.1 October patch the jewel effect bonus damage to chilled or frozen target was reduced to 20-32% from 20-40%.

Unlock Requirement

Jewel Modifiers

{{#lst:Template:Jewel Table|Frost Bat}}
Jewel Modifiers

Video Showcase

{{#ev:youtube|aRjvCkymfg8|500||||playlist=aRjvCkymfg8&start=0}}

pt-br:Morcego_de_Gelo fr:Chauve-souris de givre