Blood Rite
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Blood Rite
Block melee and projectile attacks for 1.5s. Blocking an attack triggers a blood nova that pushes enemies away and dealing 60% magic damage and inflicting Leech.
Turn immaterial for 1.2s when this effect triggers.
Turn immaterial for 1.2s when this effect triggers.
Unlock Requirement
Default Spell
Magic School
Class
Basic Spell
Type
Counter, Area, Cannot Crit
Cast Time
0.1s
Cooldown
10s
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Overview
In 1.0 Hotfix #6, this spell was nerfed in the following ways:
- Damage reduced from 100% to 80%
- Jewel Increasing damage reduced to 10-20% from 15-30%
- Jewel spawning blood daggers, reduced damage from 25-50% to 20-40% per dagger.
In the 1.1 October patch, this spell was nerfed in the following ways:
- Trigger area damage reduced to 60% from 80%.
- Jewel effect that increases damage on your next primary attack has been reduced to 20-40% from 30-50%.
- Jewel Stealth now breaks if the player uses an ability while stealthed.
- Jewel Immaterial Duration bonus reduced to 12-20% from 16-24%.
In the 1.1 Spring Update the jewel modifier increasing follow-up attack damage was decreased from 20 - 40% to 15 - 30%, and duration was reduced from 5 to 4 seconds.
Jewel Modifiers
Video Showcase
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Change History
- After the Gloomrot update, Blood Rite now applies Leech and can be socketed with Jewels. It no longer heals after blocking an attack.

