Items
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This page lists all inventory items, reagents, consumables, etc. and their recipes. Item stacks can be split evenly with the middle mouse button, and they can be pinned in the UI. You can take all items from a Storage Container with the default key Q. Finally, Crafting & Refinement recipes can be disabled at each station.
See Equipment for a list of equippable items, Waygates for teleportable items, and Vendors for buyable items.
Reagents & Resources
Wood
Stones
Ores & Ingots
Bones & Hides
Leathers & Fabrics
Glass & Crystals
Gems
Crude
Regular
Flawless
Tech
Coins
Knowledge
Blood
Fish
Plants
Seeds
Tree Saplings
Summons
Tomb
Vermin Nest
Stygian Summoning Circle
Alchemy
Containers
Consumables
Brews
Potions
Elixirs
Coatings
Throwable Potions
PvP
Removed Items
Recipe Tables
All consumables
Every consumable on the wiki, drawn automatically from each item page's infobox. Click a column header to sort. Crafting times and material costs are in the detailed table below.
| Item | Crafting station | Stack size | Effect |
|---|---|---|---|
| Barrel Disguise | 1 | Disguise yourself as a Barrel, significantly reduces aggro range but reduces movement speed. You can perform a barrel roll stunning any enemy that you roll into. Rolling into a solid object stuns you instead. Taking any damage breaks the effect. Produced at a Woodworking Bench. |
|
| Blood Coating | 10 | Imbue your equipped weapon with the essence of blood. Your next primary attack inflicts Leech and Vampiric Curse, dealing 50% magic damage after 2s and spawning a Blood Orb. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Blood Merlot | 1 | A bloody brew mixed with bitter-sweet grapes. Tap a prisoner of blood at the cost of -25% ~ -50% health. Increases misery by +5% ~ +15%. | |
| Blood Potion | 1 | Tap a prisoner on blood at the cost of -30% ~ -60% health. Increases misery by +10% ~ +20%. | |
| Blood Rose Brew | 10 | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Blood Rose Potion | 10 | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Brew of Ferocity | 10 | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. | |
| Chaos Coating | 10 | Imbue your equipped weapon with blazing chaos. Your next primary attack triggers a Chaos Explosion dealing 40% magic damage in an area and inflicting Ignite. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Dueling Banner | 1 | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
|
| Dusk Caller | 5 | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. Produced at an Alchemy Lab. |
|
| Elixir of the Bat | 10 | A brew that increases Spell Leech by 4% and Spell Cooldown Rate by 6% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Beast | 10 | A brew that increases Maximum Health by 8% and Healing Received by 12% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Blasphemous | 10 | A brew that increases Ultimate Cooldown Rate by 14% and Ultimate Power by 10% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Crow | 10 | A brew that increases Weapon Leech by 5% and Weapon Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Prowler | 10 | A brew that increases Bonus Movement Speed by 4% and Veil Cooldown Rate by 7% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Raven | 10 | A brew that increases Physical Critical Chance by 8% and Physical Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Twisted | 10 | A brew that increases Spell Critical Chance by 8% and Spell Critical Power by 8% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| Elixir of the Werewolf | 10 | A brew that increases Attack Speed by 7% and Weapon Skill Power by 9% for 60 minutes. Only one elixir may be may be active at a time. Effect persists through death. |
|
| EMP | 10 | A device that triggers an electro magnetic pulse when struck. Can be used to temporarily disable electrical sources. |
|
| Empty Glass Bottle | 10 | An empty glass bottle, useful for creating potions. | |
| Empty Waterskin | 10 | An empty Waterskin, useful for creating potions. | |
| Enchanted Brew | 10 | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. | |
| Fire Resistance Brew | 10 | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Frost Coating | 10 | Imbue your equipped weapon with chilling frost. Your next primary attack triggers a Frost Nova dealing 30% magic damage in an area and inflicting Chill. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Garlic Resistance Potion | 10 | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. | |
| Holy Resistance Flask | 10 | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. | |
| Holy Resistance Potion | 10 | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Illusion Coating | 10 | Imbue your equipped weapon with spectral energy. Your next primary attack triggers an Energy Burst dealing 30% magic damage in an area, inflicting Weaken and granting 4 stacks of Phantasm. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Irradiant Gruel | 30 | A brew with blood-mutating effects. Not recommended to drink. | |
| Major Explosive Box | 5 | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. More powerful against castle walls. | |
| Minor Explosive Box | 5 | A box full of explosives, handle with care. Can be used to destroy Massive Resource Veins, Walls and Doors. | |
| Minor Garlic Resistance Brew | 10 | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. | |
| Minor Sun Resistance Brew | 10 | A brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. | |
| Potion of Rage | 10 | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. | |
| Siege Golem Stone | 1 | Place the Siege Stone in an uncontested location. It takes 150s for the stone to activate. When activated you can interact with it to transform into a Siege Golem for up to 300s allowing you to break into stone structures. You can absorb a set amount of damage before the form breaks, the amount of damage you can absorb scales based on the health of the Siege Stone.
|
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| Silver Resistance Brew | 10 | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. | |
| Silver Resistance Potion | 10 | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. | |
| Storm Coating | 10 | Imbue your equipped weapon with crackling thunder. Your next primary attack deals 40% bonus magic damage and triggers Chain Lightning. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Unholy Coating | 10 | Imbue your equipped weapon with unholy corruption. Your next primary attack deals 40% bonus magic damage, inflicts Condemn and conjures a bone spirit that circles around the target dealing 50% damage and inflicting Condemn to any enemy it hits. The on hit effect recharges every 12s and the imbuement lasts for 60 minutes. Effect persists through death. |
|
| Vermin Salve | 10 | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | |
| Witch Potion | 10 | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. | |
| Wrangler's Potion | 10 | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
Crafting details
| Icon | Name | Effect | Crafting Time | Crafting Station | Materials (Floor Bonus) |
|---|---|---|---|---|---|
| Dueling Banner | A placeable banner that allows you to initiate a duel against another player. Crafted from Inventory. |
5 s | |||
| 1 / 5 Empty Waterskin | An empty Waterskin, useful for creating potions. | 10 s | |||
| Vermin Salve | A salve that recovers 35% of your maximum health over 15s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | |||
| Blood Rose Brew | A brew that recovers 40% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 10 s | |||
| Blood Rose Potion | A potion that recovers 55% of your maximum health over 10s. The healing effect is limited when in combat and breaks upon taking damage. | 30 s | |||
| Rat | Can be consumed to gain a small amount of blood, alters your blood type to frailed. Can be fed to a prisoner to recover 20–30% of their health. | 30 s | |||
| Tainted Heart | Can be consumed to gain a small amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Unsullied Heart | Can be consumed to gain a medium amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Exquisite Heart | Can be consumed to gain a big amount of blood, alters your blood type to frailed. | Not Craftable | |||
| Trippy Shroom | Might make you feel trippy. Not recommended to eat. | Not Craftable | |||
| Brew of Ferocity | A brew that increases physical power by 3 for 60 minutes. Effect persists through death. |
30 s | |||
| Potion of Rage | A brew that increases physical power by 5 for 60 minutes. Effect persists through death. |
30 s | |||
| Enchanted Brew | A brew that increases spell power by 3 for 60 minutes. Effect persists through death. |
30 s | |||
| Witch Potion | A brew that increases spell power by 5 for 60 minutes. Effect persists through death. |
30 s | |||
| Wrangler's Potion | A potion that increases your movement speed when mounted by 15% for 60 minutes. Effect persists through death. |
30 s | |||
| Minor Sun Resistance Brew | brew that increases sun resistance rating by 25 for 60 minutes. Effect persists through death. |
30 s | |||
| Fire Resistance Brew | A brew that increases fire resistance rating by 50 for 60 minutes. Effect persists through death. |
30 s | |||
| Silver Resistance Brew | A brew that increases silver resistance rating by 15 for 60 minutes. Effect persists through death. |
30 s | |||
| Silver Resistance Potion | A potion that increases silver resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | |||
| Minor Garlic Resistance Brew | A brew that increases garlic resistance rating by 40 for 60 minutes. Effect persists through death. |
30 s | |||
| Garlic Resistance Potion | A potion that increases garlic resistance rating by 80 for 60 minutes. Effect persists through death. |
60 s | |||
| Holy Resistance Potion | A potion that increases holy resistance rating by 50 for 60 minutes. Effect persists through death. |
60 s | |||
| Holy Resistance Flask | A potion that increases holy resistance rating by 75 for 60 minutes. Effect persists through death. |
60 s | |||
| 5 Dusk Caller | Summon a swarm of bats to transport a subdued human back to the nearest unoccupied prison cell within your realm. | 30 s | |||
| Irradiant Gruel | It increases the blood quality of a prisoner by +1% ~ +2%, but has a 35% chance to turn the prisoner into a raging mutant. | 30 s | |||
| Elixir of the Crow | An elixir that increases Weapon Leech by +5% and Weapon Cooldown Recovery Rate by +7% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Bat | An elixir that increases Spell Leech by +4% and Spell Cooldown Reduction Rate by +6% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Werewolf | An elixir that increases Attack Speed by +7% and Weapon Skill Power by +9% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Beast | An elixir that increases Maximum Health by +8% and Healing Received by +12% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Prowler | An elixir that increases Bonus Movement Speed by +4% and Veil Cooldown Recovery Rate by +7% for 60 Minutes. Effect persists through death. |
20 s | |||
| Elixir of the Raven | An elixir that increases Physical Critical Strike Chance by +8% and Physical Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Blasphemous | An elixir that increases Ultimate Cooldown Recovery Rate by +14% and Ultimate Power by +10% for 60 minutes. Effect persists through death. |
20 s | |||
| Elixir of the Twisted | An elixir that increases Spell Critical Strike Chance by +8% and Spell Critical Strike Power by +8% for 60 minutes. Effect persists through death. |
20 s | |||
| Blood Coating | A coating that applies a stack of a Blood effect on hit. | 20 s | |||
| Chaos Coating | A coating that applies a stack of a Chaos effect on hit. | 20 s | |||
| Frost Coating | A coating that applies a stack of a Frost effect on hit. | 20 s | |||
| Illusion Coating | A coating that applies a stack of an Illusion effect on hit. | 20 s | |||
| Storm Coating | A coating that applies a stack of a Storm effect on hit. | 20 s | |||
| Unholy Coating | A coating that applies a stack of an Unholy effect on hit. | 20 s | |||
| Blood Potion | A potion that changes your blood type & percentage equal to the drained target's. | 5 s | |||
| Blood Merlot | A potion that changes your blood type & percentage equal to the drained target's. Has a lower prisoner health & misery cost. | 5 s | |||
Throwable Potions (Exclusive to Oakveil Woodlands)

Beauty Elixir - Polymorphs all targets in the area into Sheep. Is required to end Lucile's "Alchemic Madness" state.
Liquid Fire - Sets the area and all targets entering it on fire. The burn makes Gold Golems vulnerable to attacks for the duration. Instantly kills Corrupted Mantrap.
Pixies Luck - Dramatically increases player movement speed.
Potion of Dispel - Knocks targets back and dispels all effects on targets hit, including Lucile's "Gold Skin" invulnerability.
Rejuvenation Juice - Applies a healing buff to targets in the area. Taking damage ends the effect.
